AI Insights · Timothy · June 2022
Top 5 2D Cartoon Games Performance on Unified Platform in Kenya, Q2 2022
In Q2 2022, 2D cartoon games like Candy Crush Saga and Coin Master showed varied performance in Kenya, with metrics such as weekly downloads, revenue, and active users fluctuating across the quarter.
Throughout Q2 2022, the performance of the top 5 2D cartoon games on a unified platform in Kenya showcased interesting trends in terms of weekly downloads, revenue, and active users. The data, sourced from Sensor Tower, provides a comprehensive overview of these apps' market presence.
Candy Crush Saga demonstrated a consistent performance in terms of weekly revenue, starting at approximately $3.2K at the end of March and peaking at around $5.1K in the final week of June. Weekly downloads saw a significant rise mid-quarter, reaching over 19K by late May, before experiencing a decline to about 10.3K towards the end of June. The game maintained a strong user base, with weekly active users fluctuating between 202.9K and 226.3K throughout the quarter.
Coin Master experienced a varied revenue trend, starting at $1.2K in late March, dipping to around $800 in mid-June, and then climbing back to $1.1K by the end of the quarter. Weekly downloads showed a significant drop from 1.3K in late March to just over 300 by the end of June. The number of weekly active users also saw a decline from 8.6K to around 6.2K over the same period.
Clash of Clans showed a mixed revenue pattern, starting at $421 in late March, dropping to $258 in mid-April, and then peaking at $1K by the end of June. Weekly downloads remained relatively low, with minor fluctuations, peaking at 78 in early April and ending at 71 in late June. The game's weekly active users remained stable, hovering around the 4.5K mark throughout the quarter.
Candy Crush Soda Saga showed a steady weekly revenue trend, starting at $548 in late March and ending at $420 by the end of June. Weekly downloads fluctuated, peaking at 4.1K in early April and dropping to 1.8K by the end of June. The game maintained a steady number of weekly active users, ranging from 34.6K to 40.9K during the quarter.
Royal Match exhibited a gradual increase in weekly revenue, starting at $277 in late March and reaching $560 by the end of May, before stabilizing around $474 in late June. Weekly downloads remained relatively low, peaking at 466 in mid-May and ending at 384 in late June. The game's weekly active users showed slight fluctuations, ranging from 4.3K to 5.1K throughout the quarter.
For more detailed insights and data, visit Sensor Tower.